1) Input data into the computer, for example a random number generator.
Generate Random # (x) Generate Random # (y)
2) Insert these randomly generated numbers into an equation to create an output of numbers in a musically useful range.
x + y = z 2
3) Then assign the numbers produced by the algorithm to a musical note.
0 double whole note 1 whole note 2 half note 3 quarter note 4 eighth note 5 sixteenth note 6 thirty-second note 7 sixty-fourth note
4) Then assign different sounds to different notes.
whole note beep whole note bloop half note drum eighth note beep quarter note boom thirty-second note bass whole note bloop quarter note beep