How much farther can interactive games progress? It seems like something out of a science-fiction story, but Stanley Yang’s Silicon Valley company, Neurosky, has designed brain wave reading technology for video games. It uses different brain wave algorithms to sense how you’re feeling or how hard you’re concentrating. They have created games that allow the player to speed up or slow down a car or levitate objects by simply focusing their attention He gave an example recently on National Public Radio on how they plan to use emotion as another control in gaming.
“If you are in a Harry Potter game where you try to expel a dementor, but you have to have happy memories in your head, how does the computer know if you have a happy memory, if you are happy in your head or not?” Yang said. With his device, it may be possible.
Neurosky expects it’s technology to be out with games next year bringing people even deeper into game play. Who knows, you may be playing the next installment of Resident Evil late at night with a sensor on your head. If you remain calm, your shots land more accurately and you regain more health. But, if you become startled or scared, look out! A wave of zombies will jump out and rip your face off!